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The game is built around the Toska Engine, a system that reacts instinctively to player-choice and calculates these changes based on real-time decisions. Whether you prefer to practice parkour across rooftops, fight it out on the streets or try to learn the secrets of the tale behind this robot-populated civilisation, the city of Gyre will change and adapt to the way you want to play it. Gyre: Maelstrom primarily centers this around a procedurally-generated city populated by a whopping eight million NPCs, but it's the very fact the city shapes and molds itself around your play-style that is most striking. But while Evodant may want to spin a tale on continually-advancing technology, it's the dwindled presence of humanity - and the resulting consequences that've unfolded between these two eventful periods - and the way Gyre as both a city and a game evolves that can potentially give it a huge step-up above others. And coupled with a steampunk-like backdrop, fully customizable gameplay and a structural design that evolves the further you get in, there's no denying there are already earnest amounts of material to catch the eye of even the most light-hearted of RPG followers. The moment you come up against (but not immediately engage with) a combat situation for example, will be the exact moment - like so many times prior - that the path continues to further deviate and transforms ever further into something more tailored and custom to your own unique play-style.Canadian developer Evodant Interactive are aiming high with a game that looks not just ambitious, but sounds like it's attempting to wholly add weight and even rewrite the very purpose of the word role within role-playing games.
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Gyre: Maelstrom primarily centers this around a procedurally-generated city populated by a whopping eight million NPCs, but it’s the very fact the city shapes and molds itself around your play-style that is most striking. And coupled with a steampunk-like backdrop, fully customizable gameplay and a structural design that evolves the further you get in, there’s no denying there are already earnest amounts of material to catch the eye of even the most light-hearted of RPG followers. But while Evodant may want to spin a tale on continually-advancing technology, it’s the dwindled presence of humanity - and the resulting consequences that’ve unfolded between these two eventful periods - and the way Gyre as both a city and a game evolves that can potentially give it a huge step-up above others. A delight to others.Ĭanadian developer Evodant Interactive are aiming high with a game that looks not just ambitious, but sounds like it’s attempting to wholly add weight and even rewrite the very purpose of the word role within role-playing games. The Gyre (pronouned “jahyuhr” or “jire”) has consumed what someone might recall as Paris, the city now having evolved and merged with past iconic landmarks. One of only a handful of massive cities left in the world. The inhabitants simply call it “the Gyre”.
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